Felix Faeh
Level Designer
System Out

Design
System Out was heavily influenced by the concept of "Everything is imbalanced, therefore all is balanced." Many board games we played tended to lean towards a zero-sum game principle, which is why we wanted our design to be more bold. System Out is a competitive free for all game, where your cards are used as single targeted ability, but through buffing it ingame or finding the right position on the board, the true devastation of a card could be unleashed, allowing one player to toy with multiple, if not all other players at once.
The Map starts empty with most resource tiles faced down. These resource tiles give the player an advantage. The players then have step on, to reveal each tile, and through hacking later on, can also fully block a map tile, thus trapping other players in a grid zone.
We were inspired by Dota 2's design, which had a similar philosophy in its game balancing, that gave a wide array of options, that could disproportionately scale, but also had disproportional powerful counter play.
This was because each card possessed a second state, the could be powered up with a resource they would gather and depending on the card, the effects were wide ranging and could easily turn a disadvantage to an advantage, allowing for crazy dynamics to come into play.

Development
Since the art was still in the making, we started off our development with a paper prototype, simulating the board, player pieces and game pieces that we wanted to go for. The paper prototype helped us iterate rapidly on design. We went through a multitude of iterations, always emphasizing on always taking in fresh faces, who had never played our game to test it. It was actually very simple to get people excited to try out our game and the information we collected was invaluable to help improve on our designs, knowing what we needed to keep and expand upon and what needed to go. As the final art came together with the finished iterated designs, System Out took its full form and was released.
















