Felix Faeh
Level Designer
Corrupted Attic
(Art Environment)
Introduction




Corrupted Attic is a semi-realistic environment designed for first person gameplay, in which the player would potentially have to uncover clues in a cultist's den. The attic is littered with chaotic piles of occult tomes, research papers, hanging dream catchers with the focal point and central piece being the twin serpent statue with the intention of conveying the eeriness and mysticism of the cult, which had set up shop here. Concurrent burning candles were added to convey either a recent or current presence in the attic.
To create a focal point in the center, the twin serpent statue exudes a lime green shader, not found anywhere else in the room. Lead in lines from the staircases, as well as an open path to the statue, with candles and dream catchers paved to the sides, help convey a movement towards the center. Most of the materials were made with the PBR workflow and created using Substance Painter. More exaggerated normal maps were used on the ground and wall materials to convey the feeling of a worn and lived-in archaic building, which could have possibly stood for hundreds of years already.
Gallery
Mesh Examples
10'632 Vertices

Twin serpent statue
Ritual book
284 Vertices

1058 Vertices
Cultist armchair

5704 Vertices

Antique side table
Floortile Material

Metallic
Normal
Roughness
Walltile Material

Normal
Metallic
Roughness
Misc
Book 1 Mesh UV

Book 2 Mesh UV

Example: Wallmaterial in Editor
