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Level and Game Designer

Felix Faeh

Corrupted Attic

(Art Environment)

Introduction

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Corrupted Attic is a semi-realistic environment designed for first person gameplay, in which the player would potentially have to uncover clues in a cultist's den. The attic is littered with chaotic piles of occult tomes, research papers, hanging dream catchers with the focal point and central piece being the twin serpent statue with the intention of conveying the eeriness and mysticism of the cult, which had set up shop here. Concurrent burning candles were added to convey either a recent or current presence in the attic.

To create a focal point in the center, the twin serpent statue exudes a lime green shader, not found anywhere else in the room. Lead in lines from the staircases, as well as an open path to the statue, with candles and dream catchers paved to the sides, help convey a movement towards the center. Most of the materials were made with the PBR workflow and created using Substance Painter. More exaggerated normal maps were used on the ground and wall materials to convey the feeling of a worn and lived-in archaic building, which could have possibly stood for hundreds of years already.  

Gallery

Mesh Examples

10'632 Vertices

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Twin serpent statue

Ritual book

284 Vertices

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1058 Vertices

Cultist armchair

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5704 Vertices

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Antique side table

Floortile Material

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Metallic

Normal

Roughness

Walltile Material

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Normal

Metallic

Roughness

Misc

Book 1 Mesh UV

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Book 2 Mesh UV

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Example: Wallmaterial in Editor

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