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Felix Faeh
Level Designer
Gameplay Programming
(On The Secret Door)
Rift Mechanic
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Mimics the Players transform position to the other Reality, so a second Camera there may capture a constant updated texture for the Rift plane material in the original Reality.
Creates an expanding Rift, which upon entering teleports the Player into the other Reality.
Adapt mechanics, depending in which Reality the Player finds themselves in.
Enemy AI
(On The Salem Murders)
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Player Feedback, Game Menu, Environment Interactions

(On CuiCui)
Click on Blueprints to magnify




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