Felix Faeh
Level Designer

Level Design
CuiCui
Trailer
Softwares used
Highlights
•Contains three levels: Hallway (Tutorial), Observatory (Interior), Summit (Exterior).
•Designed levels with a prompt in mind: Players takes damage in sunlight; they
heal in the shadows.
•Used inspiration for buildings/layout from Moorish Islamic architecture.
•Made levels appear cyclopean from the perspective of a tiny bird.
•Presents the player with a diverse set of 9 flying-, 7 puzzle-, 6 narrative- and
4 hostile encounters for a balanced and fun experience.






Responsibilities
Responsible for all:
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Product (SCRUM)
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Team
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Core Design
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Layouts/Blockouts
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Puzzle Design and implentation
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Narrative and Progression Flow
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Scripted Sequences with Lightbird and Shadow Birds
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Non-Player Camera Movements
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Ambient Sound Mixing
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Trailers/Showcases
Shared Responsibilities:
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Programming in Blueprint
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User Experience
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UI-Design
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Playtesting
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Bug Fixing
About CuiCui
CuiCui was developed by six students at the Savannah College of Art and Design as their undergraduate final. On this project I was the design and team lead, scrum product owner and assistant programmer.
CuiCui is an adventure platformer in which the player takes on the role of Cui, a tiny bird who travels through ancient man-made structures and fantastical landscapes. The player will overcome platforming challenges, solve puzzles and engage in a dramatic story to prevent the heat-collapse of their world.
To get a more in-depth look on CuiCui go to:
Playthrough: Hallway


Playthrough: Hallway

Beta Playtesting: Observatory Bottom

Playthrough: Observatory Top

Playthrough: The Summit
Playthrough
Blockout: Hallway


Blockout: Hallway

Blockout: Observatory

Blockout: Summit
Blockouts/Greyboxes
Image Gallery
Layouts/Moodboards/Team Photo